// Tile.h: interface for the CTile class.
//
//////////////////////////////////////////////////////////////////////
#include <GL/glaux.h>

class CTile  
{
public:
	void DrawTile(int xPos, int yPos, int TileID);
	void DrawIsometricTile(int xPos, int yPos, int TileID);
	CTile();	
	virtual ~CTile();
	int LoadGLTextures( int numtexture);
	AUX_RGBImageRec* Loadbmp(char *Filename);
public:
	int TileWidth;
	int	TileHeight;	
	GLuint	*texture;			// Storage For n Textures
};

